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Take on Mars


Take On Mars is a story mode simulator with what appears to be a fully working replica of the supremely expensive rover that is currently up there doing it's thing on the red planet's surface. Equipped with 6 cameras of various focal points and positions, a boom arm with scientific equipment, and 4 wheels of independently pivoting dust compactors, you start the game situated in a mission control room with all the bells and whistles of your very own Rocket City. 

From there you can either follow the tutorial's craftily presented by an Android magician or just get straight into researching drop zone's (the imagery for these comes at hefty cost in the game's economy it seem's) for your rover's wanderings once it lands on the surface. 

Since it's still in beta early access, there do seem to be several gaps in the content and storyline. However it's still a work in progress and nonetheless an interesting and fun way to play away a couple of hours imagining that you're Capcom of this kinda epic triumph of robotic martian terrestrial exploration engineering. 

As far as the game's software engineering goes, it seems to use a nicely polished lite version of the Arma III engine. High resolution textures push the envelope of the visuals almost into uncanny valley territory.