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Neighbours from Hell 1 & 2


Neighbours From Hell arrived to some consternation from the staff, followed by a slight amount of passing around, until eventually it fell down to me. It's like a helter-skelter effect with new games, you see: one look at the box, or a quick five minutes, usually determines who's going to get the game, with the really odd ones spiralling down through the ranks until they arrive on my lap. Neighbours From Hell got to the bottom rung pretty quickly it has to be said, but after a day or so I'm certainly not complaining, which really is quite unexpected.

I wasn't, for example, expecting to be reminded of the golden days of the LucasArts point-and-clicker, or expecting to be greeted by a simplistic yet strangely effective 2D engine, and I certainly didn't expect to start panicking when the bumbling fat-arsed neighbour blundered into the lounge, completely blowing away my chances of pulling off a carefully arranged series of life-threatening booby traps that he'd caught me setting up.

Neighbours From Hell is sort of a cross between Spy vs. Spy and Monkey Island. You, as a chap called Woody, are a contestant on the eponymous reality TV show and your goal is to boost audience ratings by playing practical jokes on your hapless neighbour as effectively as possible. You never take anything into the neighbour's house with you, and so your first task will involve searching for objects that can help you along. This is where the Monkey Island part comes in, as you begin picking up random objects and using them with other random objects until something works.

 
 
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