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Wildlife Park 2 Dino World


Wildlife Park 2 is a 3-D business simulation game involving building, maintaining, and amending a zoo to keep a steady income and happy visitors. The game has sixty five different species of animal and thirty species of plant, including such diverse creatures as crocodilespelicans, and gorillas. Aquatic creatures include the giant squid and orca. Food production is a key part of certain missions, as well as the ability to train specific animal species to increase their sales value. Herbivores can eat from plants provided the plant produces food resources, which can be an easy way to save money. Gene resources on certain maps, when gathered by use of the research lab, can allow you to clone prehistoric animals, virtually all of them having a 6 Star Rating (Some exceptions include the Smilodon, which is only 5 Stars). 

The designs of the Gastornis, Basilosaurus and Entelodont are based on their depictions fromWalking with Beasts almost exactly while the Woolly Mammoth is a combination of the Wild New WorldBefore We Ruled the Earth and What Killed The Mega Beasts designs and the Smilodon is based on its Wild New World and Monsters We Met designs. On the cover 2 extra animals are shown they are a Cockatoo and an Indian Elephant it is possible they were deleted from the final game.


                                   
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Neighbours from Hell 1 & 2


Neighbours From Hell arrived to some consternation from the staff, followed by a slight amount of passing around, until eventually it fell down to me. It's like a helter-skelter effect with new games, you see: one look at the box, or a quick five minutes, usually determines who's going to get the game, with the really odd ones spiralling down through the ranks until they arrive on my lap. Neighbours From Hell got to the bottom rung pretty quickly it has to be said, but after a day or so I'm certainly not complaining, which really is quite unexpected.

I wasn't, for example, expecting to be reminded of the golden days of the LucasArts point-and-clicker, or expecting to be greeted by a simplistic yet strangely effective 2D engine, and I certainly didn't expect to start panicking when the bumbling fat-arsed neighbour blundered into the lounge, completely blowing away my chances of pulling off a carefully arranged series of life-threatening booby traps that he'd caught me setting up.

Neighbours From Hell is sort of a cross between Spy vs. Spy and Monkey Island. You, as a chap called Woody, are a contestant on the eponymous reality TV show and your goal is to boost audience ratings by playing practical jokes on your hapless neighbour as effectively as possible. You never take anything into the neighbour's house with you, and so your first task will involve searching for objects that can help you along. This is where the Monkey Island part comes in, as you begin picking up random objects and using them with other random objects until something works.

 
 
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Surviving High School


Though pretty popular over in Japan, text adventures and dating sims are still a rarity here in the States -- but DSiWare seems like the appropriate place for them to appear, if they're going to make a move on this market. Electronic Arts has checked in a contender in the uncontested space this week, called Surviving High School. And while it might be a fair first step into the dialogue-heavy, gameplay-lite genre for DSi owners, its subject matter leaves a little something to be desired -- because, well, most all of us have had enough high school drama in our real lives to need a second dose of it virtually.
Surviving High School places you in the role of a new student at Centerscore High.

You choose your name and appearance, then step into a sequence of text-based interactions with different students and teachers at the school -- your dialogue choices in these interactions then direct which of several possible paths your character will take through life. Will you pursue popularity, trying to become the Homecoming King? Will you hit the gym every day, seeking to buff up and become a football star? Or will you focus on your studies, aligning yourself with Centerscore's nerd corps?


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Cossacks Back to War


Cossacks: Back to War is the second expansion pack in the Cossacks series, but it's different from the previous expansion, Art of War, in a few ways. For instance, Back to War is a stand-alone product, and it doesn't actually have a single-player campaign. That's right, it offers only single-player scenarios--101 to be exact--a few of new nations, a handful of new units, and a multiplayer component. This is both good and bad. Back to War has the same great gameplay of the previous two Cossacks games, but is it really enough to justify another expansion?

You may or may not be familiar with the Cossacks series--a set of real-time strategy games set in 16th-18th century Europe. The series has always let you choose to play as one of many nations, each with its own historically-themed architecture and units. One of the Cossacks series' most unique aspects is that its engine can accommodate thousands of individual units on the battlefield at once. You might think that handling so many soldiers at once would be chaotic, but your units do a pretty good job of staying in formation on their own. Also, the Cossacks engine lets you group together many units into a single army that acts as a single unit. You can then move several of these armies in formation to avoid unnecessary micromanagement during a pitched battle.


       
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Sonderfahrzeug-Simulator 2012


Übernehmen Sie im "Sonderfahrzeuge-Simulator 2012" die Verantwortung für zahlreiche städtische und private Aufträge. Dazu können Sie die detailgetreue Stadt mit ihren unterschiedlichen Bezirken jederzeit frei befahren oder zu Fuß erkunden. Viele unterschiedliche Fahrzeuge stehen Ihnen für die abwechslungsreichen Aufgaben zur Verfügung. Kürzen Sie z.B. mit Hilfe der Arbeitsbühne Äste an Bäumen in der Altstadt oder reparieren Sie Laternen im Industriegebiet. Auch die Kanalreinigung mittels spezieller Saug- und Hochdruckfahrzeuge fällt in Ihren Bereich. Sperren Sie Bereiche für Veranstaltungen ab oder sichern Sie Baustellen mit Absperrband und Warnleuchten. Es gibt immer etwas zu tun! Behalten Sie Ihre Finanzen im Auge und verwalten Sie den Fuhrpark. Betanken und reparieren Sie die Fahrzeuge, wenn nötig, damit Sie für neue Missionen gewappnet sind...

DirectX Version9.0c
GrafikkartentypenATI Radeon X1000
NVIDIA GeForce 6 Reihe
MedientypPC CD-Rom
Prozessor2.0 GHz
AMD kompatibel



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Worms Armageddon


The spineless and unassuming critters that star in Worms Armageddon epitomize the game itself. You'll quickly notice that the worms in this game are not as meek as they appear and instead are funny, ill-tempered, and wickedly clever. At about the same time, you'll find that while this game may look cute, it is in fact as sophisticated and enjoyable as the very best strategy games out there. It's also highly polished, easily customizable, accessible to all ages, and perfectly suited for quick spells and marathon sessions alike.

That said, it's true that Worms Armageddon isn't all that different from Worms 2. Though it includes an all-new single-player campaign and fully integrated online play, as well as over a dozen new weapons and gadgets for the worms to use, Armageddon looks, sounds, and plays similarly to the last episode, which means veterans of the series expecting something totally new will not find what they're looking for. And everyone else will wish Worms Armageddon offered even more, if only because it's as good as it is.


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The Oregon Trail 5th Edition


 was very happy with this game- it took the bets parts of the previous Oregon Trail incarnations and wove them together for a good overall product. I can appreciate a company which recognizes both the weaknesses and the strengths of their products and uses this information to get better. In this Oregon Trail you can once again chose how many you will travel with and name them (for some crazy reason this feature was eliminated in the 4th Oregon Trail edition), but you can also CHOOSE the times you stop to collect wild fruit or fish, instead of these circumstances just happening randomly (which does not make as much sense). To me, these were the biggest changes to previous games, but they were improvements.

Aside from the above changes, the basics of the game remain the same, and it will look familiar to those who have played other editions. A few things have been updated, particularly some aspects concerning Native Americans and some geography, but the good times still keep rolling.


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Fritz 12 Chess


If you're half-way or totally serious about chess, buy this software for education and entertainment. I'm a weak rated player who needs hints, suggestions, and move evaluations. This software has it all and it's very fast when giving you the results. I tried playing my first Fritz 12 game against the computer by taking all its advice. This means the computer is effectively playing itself. It's nice to know that I won, even with a few variances of my own. One feature that I love is the use of its database. Specifically, open up the database window and click on the filter option. Then, enter positions of black and white pieces and click GO for the database. The search engine finds games in its library that match the position you entered. Then, you can review the matching game, find out what it took to win or lose the historic match plus it will show you all the moves. You can even turn on the analysis function and get an on-screen report of the strength or weakness of each move. In the training mode, the background voice isn't irritating or humiliating like other programs.

One issue that gave me a little trouble was the technical writing of the manual. I'm a technical writer by profession and I know user manuals need to be written better for wider acceptance. I realize that a relatively low-cost program can't deliver expensive manuals but most buyers would accept paying a little more for a better manual.



 
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Santa Claus in Trouble Again 2


Christmas is just round the corner with its usual load of shopping anxiety, family dinners and lots of work for poor old Santa. Dressed in traditional red, the nice, bearded old man must collect all the Christmas gifts he finds on his way.

However, it will not be that easy. You have to avoid evil penguins and dangerous fireplaces that stay on your way and, of course, try not to slip and fall into the void.
This game features nice 3D graphics, perfect gameplay and complete Christmas environment with decoration and traditional carols.


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Solar 2


In August of 2010, a 21-year old Australian dude by the name of Jay Watts (henceforth known by his mysterious pseudonym "Murudai") released through Xbox Live a game he'd developed and designed all by his lonesome. It was called "Unplugged," an odd affair in which you play the role of a plug in a sink. That's right – a plug. In a sink. In other games, you can be the ruler of the universe, the finest football player who ever lived, or a rampaging maniac. In Murudai's slightly warped world, you try your darnedest to thwart wayward vegetable peelings and be the best damn plug to ever plug a sink.
I tell you this because even before Murudai serenaded us with Unplugged, he designed and released an Xbox Indie game by the name of Solar. In Solar, you weren't a plug at all. Instead, you were an asteroid. A hunk of rock. In space. Your mission, if you chose to accept it, was to mosey about the inky blackness – and it was inky blackness – in search of other asteroids to smack into.
Sound weird? I thought so too until taking Solar's just-released successor for a long test drive and realized there's a lot more to both it and the original than a celestial bump and grind.


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Dragon Ball Z MUGEN Edition


In "Dragon Ball Z MUGEN edition 2011", you and/or a friend can transform yourself/s into one of these 27 (4 hidden) chatacters: Goku SSJ2, Goku Normal HD, Son Gohan, Mystic Gohan, Yamcha, Piccolo, Normal Trunks, Future Trunks, Chibi Trunks, Vegata Normal 2, Majin Vegata, Kuririn, Androide 18, Kaio Shin, Mr. Satan, Mestre Kame, Cell Junior, Recoom, Raditz, Zarbom, Freeza, Cell and Mr. Boo. The hidden characters are Vegata SSJ4, Pan, Broli, and Goku SSJ4. Some of these characters even have their own special ability. There are also 61 colorful stages (backdrops) from which to choose!

Several different play modes are sure to please everyone from the beginner to the expert.
These include:
Arcade- Go 1 on 1 against the computer
VS Mode- Go 1 on 1 against your friend
Team VS- Play various team-up modes against your friend
Team Arcade- Play various team-up modes against the computer
Team Co-op- Gang up against the computer with your friend
Training- Try out moves and combos
Watch modes- Watch AI-controlled characters fight


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Long Range Shooting Simulator


Try out one range or a sample classroom from The Long Range Shooting Simulation from version III. The full version has six calibers and 32 different ranges with over 300 stages plus 6 classroom sections.

A basic understanding of estimating ranges using a mil or moa reticle, using a range card to set elevation and windage is necessary to use the simulation.
If you want to learn the basics of long range shooting the version is an excellent training course.


Be sure to read the short instructions on the introduction screen for information about how to use the controls before you enter the range.


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18 Wheels Of Steel Across America


Depth of play and graphics are impressive for a budget title. Recommended for gamers with a remote interest in trucking sims. If you are new to the "18 Wheels" series, beware that it may take a few gaming sessions and reading the manual (found on disk) to fully discover the truck sim's features.

You own a trucking company, this means you decide which cargo you decide to transport, and fees/fines come from you budget. You pick up the cargo and drive for sometimes a long time to get to your destination. You aren't left alone though, city and state maps will help you find your way around. Weather, low fuel, and police can and will slow your trip down.
"18 Wheels of Steel Across America" comes with a few scenarios and a free mode game play. Both start out similar - in the middle of a city with no real direction to go in, just to make money. This is my biggest problem with the game (but won't be a problem if you've played previous versions). A tutorial would explain exactly where the controls are and how to get started. As it is, you are left to figure it out on your own, expect for the manual on the disk. I don't know many gamers who actually read the manual, especially one on screen.

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Overgrowth Alpha 172


012 | Eng;ish | PC | Developer : Wolfire Software | Publisher : Wolfire Software | 1.86GB
Gerne : 3D , 3rd person , Action , Demo



Overgrowth is a forthcoming game from Wolfire Games. The game was announced September 17, 2008 for three major computer platforms: Mac OS X, Windows, and Linux. 
game is an adventure with a view of a third person, place in a dark medieval world of anthropomorphic animals: rabbits, wolves, cats, rats and etc. The development of the game is David Rosen, mostly known in the community of game development on Mac OS X for winning the contests for game development uDevGames three consecutive years.

System Requirements
Operating system: Windows XP / Vista / Seven 
Processor: 1/5 GHz Processor 
Memory: 1 GB (Windows XP) / 1,5 GB (Windows Vista / 7) 
Hard Disk Space: 4 GB of free hard disk space 
Sound device: compatible with DirectX 
Video: 256 MB Pixel Shader 3.0 (GeForce 8600 or better)


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Skyward Collapse


The thing about humans is, you try and do something nice for them, and then they throw it back in your face by raising an army and going to war. Even innocent things, like building a bakery so they don’t starve, will result in more soldiers prowling the floating island you watch over. Well, at least they can defend themselves from bandits… No, wait, they’re charging head-first into a big Greek mythological monstrosity. The other thing about humans is they’re kind of dumb.
That’s what you’ll have to deal with in Skyward Collapse, the turn-based 4X god game from AI War developer Arcen Games. You play as The Creator, who is attempting to help two warring civilizations thrive, without letting either get advanced enough to wipe out their rival. It’s an interesting twist on the god ‘em up genre, and it’s out now through Steam and the developer’s website.
Each turn you alternate between the two factions, placing down buildings and mythological units in order to balance the scales of an escalating conflict. As such, your biggest antagonist is usually you past-self – who you’ll come to resent as the careless jerk that over-empowered one side, and left you desperately scrabbling to bolster an increasingly crippled faction.



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Dust An Elysian Tail


I've always believed that 2D got pushed aside before its time had truly come. New tech arrived and forced things forward, leaving us to wonder what kinds of two-dimensional games might have been made with more powerful hardware to back them. Dust: An Elysian Tail, is a great example of such a game. Hand-drawn and animated by one lone developer, it's a beautifully penned love letter to fans of the Metroidvania sub-genre. Whether you play for an absorbing story, exciting combat, or the joy of exploration, Dust has you covered.

The first thing you're likely to notice when you start the game up is how it looks. Your journey begins in a magical glade, and brings you through dimly lit ice caverns, long-dead forests, snowcapped mountain ranges, and more. Each pops to life with a painterly beauty rarely seen in modern gaming. Dynamic weather effects and subtle use of ambient lighting provide a strong sense of mood in each new environment you visit. And as memorable as the locales are, the characters that inhabit them are even more so. The cast is populated by a variety of talking animals, strongly reminiscent of the Don Bluth animated films of the ‘90s. Their outlines are basic, but their exaggerated features and well-designed costumes make each of them stand out, none more so than the titular main character, Dust.


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Element4l


Element4l is a immersive and experimental platform game, with a strong focus on flow and smooth gameplay, wrapped in an exceptional soundtrack by MindTree.

In Element4l, you control four elements who are bound together on a journey to shape life. Your only hindrances are nature and the sun. It takes a different, experimental approach to classic platform games and challenges you to rearrange your reflexes. 

The state-­changing, physics­-based gameplay invites all ages to think logically, and reveals that pressing the right button at the right time, is often more rewarding than mashing buttons.

Element4l is a challenge. The first time you play it, you will struggle… just like the first time you’ve learned how to ride a bike.

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Reus


Reus isn’t quite the god game it appears to be. On the surface, it looks like a 2D take on the likes of Populous and Black and White, and to some extent it is. You’re the spirit of a barren planet, using four elemental giants to make it suitable for human and then manipulating the world to control them and lead them to greatness. The longer it goes on though, the more that feeling fades in favour of the realisation that this is something far closer to a puzzle – an endless series of cogs whirring and clicking at your fingertips in an intricate planet-shaped machine. If a team of watchmakers set out to make Populous, Reus is the god game they would create.

It’s a micromanager’s fever dream in an attractive art style, demanding absolute precision from your divine power, yet allowing no control at all over the humans who will ultimately establish villages and wage war based on their whims rather than your great plan. I built a world, but never felt any connection to it, partially because its games only last 30-120 minutes. (You can keep playing after the timer expires, or in a free-play mode, but don’t make any progress if you do.)


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Woodle Tree Adventures


A platform game with a catchy and unique art style! You will find all the classical elements of the 90's games but also new interesting ideas.
Explore a total of 6 worlds! Help the lands with the water you'll find through the levels!

Woodle Tree Adventures&quot; is an old school platform game with a catchy and unique art style! You will find all the classical elements from the 90's games and new interesting ideas. 
Explore a total of 6 worlds and save the lands with the magical water drops you'll find through your journey, bringing back peace and balance and finally becoming the new hero! 

The whole gameplay is an hybrid between an art game and a platformer and is meant to be played by adults and children and to bring happiness to the souls :)


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Go Home Dinosaurs


While a first glance might lead one to believe its primarily for kids, beneath the playful, cartoony exterior lies a game that expertly combines tower defense with puzzle elements, making it one of my current favorites of the genre.

Apparently the love for BBQ is so great it extends across time periods and species. As such, Dinosaurs puts you in command of an army of gophers that must guard their delectable BBQ pit against an onslaught of hungry dinosaurs.

When it comes to basic tower defense gameplay, Go Home Dinosaurs plays similar to many other titles. Dinosaurs run down a pre-set path towards the BBQ pit with two pieces of dynamite acting as last-second defenses against impending BBQ devouring. Meanwhile, players place a variety of gopher-manned weapons around the path in an attempt to drive the dinos towards extinction. A coin system rounds out the gameplay, allowing players to earn currency in-game (no IAPs) and purchase supplemental towers with limited, but powerful effects.


                       
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The Dead Linger Alpha


Anyone who has pre-ordered zombie sandbox mulitplayer (if you want) survival sim The Dead Linger will now be able to get playing with the alpha. The game, a hugely ambitious project that intends to give you an entire world to survive in, and no artificial walls to restrict you, casts you as a regular human with limited capacity to stay alive.

As you can see, the game is definitively in alpha, with lots of animations missing, and things a touch glitchy. But if you want to get in on the ground, and experience some mad bugs along with a procedurally generated, zombie-populated world. Which seems quite a lot at this point – I wonder how popular that will be, especially as it’s flagged as a “discount price” already. However, that does get you the game and all future patches forever and ever, all DRM free. And it’s even available to play offline and via LAN. It’s as if the developers actually like players.
My favourite feature at this point is definitely the way furniture spawns outside of houses. But also, coo, this might finally be the survival sim I’m after – one that doesn’t endlessly pester you with details, and lets you just be. For as long as you live. And those zombies are already quite grim.


                   
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Firefall


Earth will never be the same. After the Crystite Wars, humanity inadvertently invited the worst enemy ever conceived: The Melding. It surrounds us. It forces us to live in pockets of land protected only by the accidental discovery of repulsor technology. We continue to fight for land. For technology. For power. For our very survival. Join the fight.
Firefall is a team-based action shooter. Join your friends in an epic online campaign across a vast open world to stop the Melding and fight for the survival of humanity against the army of the Chosen. Advance your army and character through technological upgrades. Level up different character classes. Compete for supremacy in various multiplayer game types. Push back the Melding. Save Earth.

Release Date: 2012 (via Invite-Only Beta)
Genre: Online action
Developer: Red 5 ACtios


                                      



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Stronghold 2 Deluxe Edition


Store your food and raise the drawbridge, for Stronghold 2 has been released and is ready to lay siege to your computer. For those of you unfamiliar with the Stronghold series, or castle sim games in general, Stronghold 2 puts you in command of a castle. You must feed your peasants and keep them happy, build walls and towers to protect your property, and raise an army to lay siege to your opponent's castles. While there have been plenty of additions made to Stronghold 2 over its predecessor (in addition to the implementation of some good ideas), a poor story, weak artificial intelligence, and plenty of bugs mar what otherwise could have been a simple yet fun castle-building game.

In Stronghold 2, you have a lord who presides over a keep. Peasants will flock to your keep as long as they're kept happy. Happiness is dependent on several factors, including how well they eat, the amount of rats in your castle, and whether you provide entertainment for them. You'll gather various resources to place in your storehouse, and industry workers can take these resources to create advanced items, like bread, ale, and weapons. However, there aren't any complicated manufacturing trees, so don't expect an intricate economic sim game. Stronghold 2 is designed so you can focus on building up your castle and raising an army.


                     
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Digger Simulator 2011


After seeing Digger Simulator 2011 come up on the list of new titles to be released, and pausing momentarily to imagine destroying things with a metal bucket, I wondered if there was merit in checking out a title that is somewhat removed from the usual fare of mainstream shooting and driving games.
After all, there's nothing wrong with the odd game of Angry Birds, or Bookworm Adventures, and Flight Simulator X has taxed a disproportionate amount of my life thus far.
Digger Simulator 2011 is exactly what it says on the box. Diggers, trucks, excavators, and all the earth moving trades signature vehicles are available to use. There’s even the pretence of a career mode, which really is simply a menu system for various levels, some of which you can’t get to until you’ve earned enough money to buy the right tools for the job.
Effectively each mission features some fairly routine objectives. Dig this trench, sort this sand, that old chestnut. Whilst basic in principle, each mission comes with its own difficulty in execution. The machines themselves are fun to play with, but are perhaps more complex than they first appear.


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Spore Game


There's a strong case to be made that Maxis excels at making software toys rather than games. And there's a not so insignificant difference there, because a toy is something that you tinker with, whereas a game is something with a narrative, goals, or a way to win. That may be why Maxis titles have so much appeal. SimCity lets you indulge your inner mayor. Meanwhile, The Sims is the ultimate virtual dollhouse, letting you create your dream house and, by extension, your dream family. But now we come to Spore, the most ambitious Maxis product to date, and one that's as much as a game as it is a toy. Sure, you can tinker with Spore, but there's also a game here, one that involves the long struggle of life as it evolves and advances from a tiny cellular organism to intergalactic space travel. In fact, Spore is essentially five distinct games woven together. And here, Maxis demonstrates a weakness, as a number of these games come off as lightweight or limited. However, Spore is a prime example of something that is much more than the sum of its many parts.

I like to think of Spore as astrobiology in a box. Astrobiology is the field of science dedicated to thinking about what life on other planets might look like. To do that, it has to draw upon a wide range of scientific fields. Astronomy helps ascertain what sort of galactic conditions are needed to find a planet that will support life. 


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Penumbra Black Plague


In adventure games there are only so many times you can strap a cell phone to a cat to distract an NPC before you jump up, swat aside your monitor, and bellow "Blast! This doesn't make sense!" at an unsuspecting family member or roommate. It took a while for developers to hear the cries of sheer bewilderment and disorientation from their faithful player base, and thankfully those pleas' sonic reverberations jiggled through the Earth's particles and into the minds of Fricaional Games when they started planning the Penumbra series. The follow up to Overture, Black Plague is the second and final Penumbra game, and the better of the two.

Perhaps the best part about Black Plague is, quite simply, that the puzzles generally make sense. Use a lighter on a barrel of oil to set it on fire. Put a coin in a pop machine to get a can. Soak a cloth in alcohol to make if flammable. I'm getting pretty fed up with adventure games that try to tell a story, but then fracture all sense of pacing and continuity by forcing you to spend hours running between locales, trying to figure out how dials in one room are affected by punching keypads and manipulating jigsaw puzzles in another. As you sneak your way toward uncovering the Shelter's true nature and what lies beyond, you might get tripped up here and there by puzzles, but even if you're stumped the eventual solution won't strike you as unintuitive for the sake of padding gameplay hours. 




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Farming Simulator 2011 Platinum


The key to a good simulation game is attention to detail, authentic mechanics and a solid world in which art can be allowed to closely imitate life. Having enjoyed “gateway” sims such as the Gran Turismo series, having a penchant for the min/max management style of the Sim City and Civilization games and even enjoying the anorak-trappings of the many flight simulators that have followed on from Microsoft’s original titles, I thought I would be able to appreciate a title many would consider too dry. Farming Simulator 2011 certainly won’t win any awards for its original setting, blistering action or heart-wrenching plot but that’s not the point. We’re here to farm and farm well.

Placing a thousand acres and $12,000 in your fresh, pink, city-folk hands, it’s up to you to save your recently acquired farm from the auction block (presumably after which it will be bulldozed to make way for a new Tesco or cricket green for spoiled boarding school children). You do this by planting your various grains, tending to your herd for milk and delivering your wares to the local townspeople.
With a wide range of real life machinery available (for a price), the experience does indeed look authentic (this, I must point out, is coming from someone who hasn’t seen a pig or a horse in over five years). Sadly, one aspect that doesn’t effectively translate is the amount of hard work that farming requires. Whereas waking up early to plough, sow and harvest for most of the year must be a hugely satisfying and rewarding experience, as is any hard day’s work, when you’re sat behind a keyboard watching it happen on screen, it’s just boring. 






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Agrar Simulator 2011


Summary: n a charming mountain area, you take the role of a classic farmer with all the necessary tasks like cattle breeding, growing grain and other resources, and dealing with products from your farm. Your fields can be cultivated with machines from CLAAS and even your animals have to be taken care of.

The complete Agricultural Simulator allows you to ride many genuine CLAAS tractors. Choose between many different models of tractors, combines, extensions and hangers. Sell your products and invest in better equipment. More powerful machines will help you farm bigger areas.

As striving farmer, you have to invest carefully to maximize the crop. Dont kick over the traces or you wont be able to upgrade your farm and buy more land. Choose the right seed from different types of grains like barley, rye, or wheat or decide to grow canola or corn. The harvest can be used as animal food, new seed as well as product to be sold on the market. Always have an eye on the market prices so you dont come out with losses after all the work.

Get another main pillar and breed cattle: cows, horses, sheep, hen, and geese. You may even have game animals on your farm and sell them profitably as food. If everything works well, the animals will prosper and you can sell their offspring on the market. Take care of proper feeding, daily care of the stables, and your animals well-being. Hire workers to balance your workload and invest in their further education.


    


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